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[Linux] SystemInfo.batteryStatus/SystemInfo.batteryLevel doesn't work on...
Reproduction steps: 1. Open the attached “IN-17634.zip” project 2. Open the “Assets/Scenes/SampleScene.unity 3. Enter Play Mode ... Read more
Errors in the Console after editing code with Sprite Atlas v2 preview open
Reproduction steps: # Open the attached project # Open the TestScr.cs script from the Assets folder # Go to Assets -> Neon Pack -> ... Read more
TrailRenderer.SetPosition will log a Index out of bounds error when inde...
How to reproduce: 1. Open the attached project 2. Open SampleScene 3. Select GameObject in the Scene Hierarchy 4. Move it around in ... Read more
Crash on LinearCollectionField::LinearCollectionField after a 'm_ArrayFi...
Reproduction steps: 1. Open the user's attached project -- observe crash Reproducible with: 2019.3.0a7, 2019.4.28f1, 2020.3.13f1, 2... Read more
Enable Ray-Tracing flag is not filtered out from Output Inspector when u...
How to reproduce: # Open any VFX on in URP project # Select Output context and observe the Inspector Expected result: Enable ... Read more
[Rider Editor] Opening a scene will open it in JetBrains Rider instead o...
How to reproduce: 1. Create a new Unity Project 2. Create one more Scene 3. Install the Rider Package 4. Set the JetBrains Rider as ... Read more
Poor performance when loading or unloading a large Scene
Reproduction steps: 1. Open the attached project "PerformanceTest.zip" 2. Open "Loader.unity" Scene 3. Enter Play Mode 4. Click "Lo... Read more
MeshFilter.mesh does not properly instance Meshes when used in Build
How to reproduce: 1. Open the user's attached project 2. Build and run the project (File -> Build And Run) 3. In the running Buil... Read more
Stepped keys in ".fbx" asset do not always have the correct animation cu...
Reproduction steps: 1. Create a new Unity project and open it 2. Import attached "1322543Test.fbx" asset to your project 3. Select t... Read more
[Shaders] Incorrect shader names (folders) for templates
This is not really a bug, but think all shader names should go to custom by the default. Because when you create "Image Effect Shade... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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