Search Issue Tracker
Duplicate
Duplicate in 2023.3.X
Votes
0
Found in
2022.3.13f1
2023.1.20f1
2023.2.0b18
2023.3.0a13
Issue ID
UUM-55781
Regression
Yes
[Android] Error "ExcutionEngineException: An unresolved indirect call lookup failed" is thrown in the Player when using IL2CPP Scripting Backend and "IL2CPP Code Generation" is set to "Faster (smaller) builds"
How to reproduce:
1. Open the "IN_59417" project
2. In the Player Settings make sure "IL2CPP Code Generation" is set to "Faster (smaller) builds"
3. In the Build Settings "Run Device" dropdown, select the desired device
4. Press Build And Run
5. Open "Android Logcat" in the Window -> Analysis -> Android Logcat
6. Select the device in the "Select Android device" dropdown
7. Select the "com.DefaultCompany.com.unity.template.mobile2d" package in the "Select package name" dropdown
Expected result: Error "ExcutionEngineException: An unresolved indirect call lookup failed" is not thrown
Actual result: Error "ExcutionEngineException: An unresolved indirect call lookup failed" is thrown
Testing environment: macOS Ventura 13.5.2 (M1), macOS 13.4 22F66 Darwin 22.5.0 (M2) (user reported)
Not reproducible on: no other environment tested
Reproducible with: 2022.2.1f1, 2022.3.13f1, 2023.1.20f1, 2023.2.0b18, 2023.3.0a13
Not reproducible with: 2021.3.32f1, 2022.2.0f1
Reproducible on these devices:
VLNQA00178, Xiaomi Redmi Note 4 (Redmi Note 4), Android 6.0, CPU: MediaTek Helio X20 MT6797M, GPU: Mali-T880
VLNQA00489, Htc 10 (HTC 10), Android 6.0.1, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
VLNQA00120 , Google Pixel 2 (Pixel 2), Android 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00267, Samsung Galaxy S10+ (SM-G975F), Android 12, CPU: Exynos 9 (9820), GPU: Mali-G76
Notes:
- Not reproducible on the macOS Player and the Editor
- Not reproducible with Mono Scripting Backend
- Couldn't test on iOS due to “Stacktrace is not supported on this platform”
-
Resolution Note:
null
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-42804 -
Resolution Note (2023.3.X):
null
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-42804
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #UUM-42804