Search Issue Tracker
[iOS] Audio will be played from earspeaker if Microphone.Start() is used
1. Open attached project(zip in edit) 2. Build to iOS device 3. AudioSource.Play() and Microphone.Start() will be launched on beginn... Read more
Using "Run all in player (Android)" does not update test tree with test ...
Reproduction steps: 1. Open "tdd-asteroids-master 5.zip" project 2. Open the Play mode Test Runner 3. "Run all in player" Case#1: E... Read more
Mesh Components > Material needs have screenshots updated
Mesh Components > Material needs have screenshots updated .../Manual/class-Material.html page needs to have inspector screenshots f... Read more
Mathf.Approximately on similar values do not return true in IL2CPP Stand...
How to reproduce: 1. Open attached project "mathf.approx bug.zip" and scene "Main" 2. Enter Play mode 3. In Game View, press "Begin... Read more
[iOS] "Duplicate symbols for architecture ARM64" error occurs during dep...
How to reproduce: 1. Open the attached "case_1212342.zip" Unity project 2. Build the Scene for the iOS platform 3. Attempt to deploy... Read more
[MacOS] Editor window flickers if dragging assets or folders across the ...
Reproduction steps: # Open the attached “SimpleCompositor” project # Open the “TutorialScene” scene # In the Project window sel... Read more
[UNETServerDLL] "val>=0" assert rises when "ReliableSequenced" channel i...
Steps: 1. Open attached project 2. Run "ChatServer.exe" 3. Run "ClientGUI.exe" 4. Connect to server by pressing Connect button 5. Pr... Read more
[Profiler] Timelines have unnecessary inpector components for null threads
Project Steps: 1. Play scene "Test". 2. Open profiler->Timeline. 3. Notice there are additional empty thread slots, that only takes... Read more
[Mobile][Shader]Circular banding and lateral striation rendering issues ...
To reproduce: 1) Open attached project and scene in it 2) Build and run on mobile 3) Move around the device a bit - the sun moves by... Read more
[XR SDK] [OpenXR] Auto Exposure Post processing effect is not applied to...
Reproduction steps: 1. Open the attached project ("3dtest.zip") 2. Open the "empty" scene 3. Enter Playmode and observe HMD view ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Colliders of GameObject with Rigidbody component fail to collide with another GameObject when Rigidbody becomes Kinematic
- Shader cache uploads occur when the "Upload" parameter is disabled in the Cache Server settings
- "ApplySingleProperty clear overrides error" error when applying SerializedReference override to Prefab's nested Prefab
- About Unity window shows extended version numbers including staging tag
- Mono release JIT incorrectly replaces long multiplication with a left-shift operation