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New script's position in the inspector moves to default after pressing Play
1 Create new project2 Import Character Controller3 Move 3rd Person Controller to the scene4 Create new script and add to 3rd Person ... Read more
No sound with AudioSource.PlayClipAtPoint when Time.timeScale is set to 0
Reproduction steps:1. Open AudioSourceError project2. Attach AudioSourceErrorExample script to Main Camera3. Attach Pause audio file... Read more
Hierarchy search by type doesn't work with partial type name
Steps to reproduce : - create a new project- create a game object called "Game Piece 1"- search for "pie" and notice that the object... Read more
"-e" on Bug reports
Bugs submitted using your bug reporting app show up in your issue tracker beginning with the string "-e". Read more
"Use Lightmaps" in the scene view doesn't properly restore realtime lig...
1 Create new project and import attached package in it2 Open scene Bug13 Turn off "Use Lightmaps" in the scene-tab(sun icon) .- Noti... Read more
Question marks showing up instead of single quotes
http://docs.unity3d.com/Documentation/Manual/DownloadingAssetBundles.html Read more
Selecting something in hierarchy view won't highlight it in project view...
To reproduce:1. Check out attached screen for editor layout2. Click texture in inspector3. It won't switch to project view and textu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on UndoManager::CreateUndoRedoInfo when dismissing spammed "Inspector - Unsaved Changes Detected" pop-ups
- Docked Import Activity window disappears when another window is maximized
- "RecordCreation cannot be called while an undo is already processing" error is thrown in the Console when undoing and saving Generate Physics Shape changes in Aseprite Importer
- Addressables package throws TreeView and other GUI errors when opening the Addressables Groups window
- Internal resolution does not change when switching FSR2 quality modes using the camera's custom quality override