Search Issue Tracker
Fixed in 2020.1.X
Duplicate in 2019.3.X
Votes
0
Found in
2019.3.0a8
2020.1.0a21
Issue ID
1214274
Regression
Yes
Linux Build support is not available in the Editor even though its support is installed
"Linux" Build Support is not available in the Target Platform dropdown list in Build Settings Window and the Hub.
Steps to Reproduce:
1. Install Unity along with Linux Build Support(Mono).
2. Create a new project.
3. File > Build Settings > PC, Mac & Linux Standalone Platform > Target Platform
Actual Result:
Installed Linux build Support is not visible.
Expected Result:
Installed Linux build Support should be visible.
Reproducible with: 2020.1.0a21, 2019.3.0f6, 2019.3.0a8
Working Fine with: 2019.3.0a7, 2019.2.19f1, 2018.4.16f1.
Environment: macOS 10.14.6, 10.15.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Timeflow Animation System" custom package appears twice in the Package Manager
- Sprite Atlas Override for iOS setting remains disabled when saving its change to enabled
- Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
- Shader warnings in URP ShaderGraph when using the Normal From Texture node
- 'Stack overflow' error logged in the Console when a script that has a lot of classes is compiled
Add comment