Search Issue Tracker
Duplicate
Votes
0
Found in
2017.3.0a1
2018.2.0a1
2018.2.10f1
2018.3.0f1
2019.1.0a1
Issue ID
1088899
Regression
No
Build freezes for several seconds when calling DrawMeshInstanced on WebGL platform
Steps to reproduce:
1. Open users attached project
2. Build and run using WebGL
Expected result: Build does not freeze when calling DrawMeshInstanced for the first time.
Actual result: After 3 seconds, when DrawMeshInstanced is called Player freezes for a couple of seconds.
Note: This does not happen with Windows standalone build.
Reproduced in 2017.4.17f1, 2018.1.9f2, 2018.2.17f1, 2018.3.0b12, 2019.1.0a10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP ShadowCaster2D is misplaced and distorted when used with rotated Perspective Camera
- UI mesh is drawn twice when two cameras are used
- The Scene view top menu bar disappears when any Draw Mode other than "Wireframe" is selected in the specific project with a corrupted Material
- TabView.tabClosed EventHandler passes the wrong tab index as parameter when closing a tab from oldest to newest order
- Rigidbodies clip through terrain and snap back up when Heightmap Resolution is bigger than the terrain size
This is a duplicate of issue #1121652