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[IL2CPP] NotSupportedException is thrown when using System.Type.GetCusto...
Repro steps: 1. Open user attached project 2. Make sure “Development Build” is checked 3. Build and Run 4. Play 5. Check the player ... Read more
[Lights] Particle bounce GI changes don't update until the scene is rest...
Repro steps: - Open SampleScene from the attached project - Select the Point Light in the scene and drag its indirect multiplier - ... Read more
[Windows] Random silent frames when using a Native Audio Spatializer wit...
To reproduce: 1. Download attached project "Bug Test.zip" and open in Unity 2. Open "test" scene 3. Make sure Spatializer Plugin is... Read more
Wrong localized language name of Simplified/Traditional Chinese in Edito...
How to reproduce: 1. Open user-submitted project (ChineseLocalizationIssue) 2. Enter Play Mode and check the Console window Expecte... Read more
'Compiling Shader Variants' progress bar is inaccurate when building a p...
How to reproduce: 1. Create a new LWRP/HDRP project 2. Build the project 3. Wait for the 'Compiling Shader Variants' progress bar to... Read more
[HDRP] Typo in BuildFailedException error message
When attempting to build on an unsupported platform, the error message reads "Hight Definition Render Pipeline" instead of "High Def... Read more
Upgrading project to 2019.1.0a10 breaks material preview
Steps to reproduce: 1. Create a new project in 2019.1.0a9 2. Create material 3. Upgrade project to 2019.1.0a10 4. Check project wind... Read more
Application freezes on VK_ERROR_INITIALIZATION_FAILED (-3) when run on s...
Can also freeze on Vulkan error VK_ERROR_DEVICE_LOST (-4) How to reproduce: 1. Open user's project and Export the project 2. Build ... Read more
HDRP template is broken and renders pink magenta when creating a new pro...
How to reproduce: 1. Create a new project with High-Definition RP template Expected result: HDRP template renders objects with adva... Read more
[VCS][PlasticSCM]Incoming Tab is not showing details of latest changelis...
[VCS][PlasticSCM] Incoming Tab is not showing details of latest changelist of repository in Version Control Window Pre Condition: P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on vkGetInstanceProcAddr when setting graphics API to "Vulkan" on Fantasy Kingdom learning project
- Overlay Camera "clear depth" not working on Vulkan+Pixel8
- Shadows from Shadow Caster 2D using 2D Colliders show incorrectly when tiles are removed at runtime
- Stencil buffer is incorrectly cleared across Vulkan render passes during depth-only clear operations when using CommandBuffer API
- A non-existent webpage is opened when "Learn about Unity Build Automation" hyperlink is clicked