Search Issue Tracker
[Win10] Removing prefab instance's component throws exception in console...
Steps: 1. Add Cube GameObject to the Hierarchy 2. Drag it to the Project Browser to make a prefab out of it 3. Select Cube prefab in... Read more
ComputeShader.SetTextureFromGlobal errors when using it with 3D RenderTe...
How to reproduce: 1. Open attached project (SetTextureFromGlobal.zip) 2. Open SampleScene Scene Actual result: once the Scene is op... Read more
[XR][Android][Cardboard] Application crashes when having both GLES3 and ...
How to reproduce: 1. Open attached project 2. Build&Run application on Android Result - Notice that crash occurs on devices Notes:... Read more
[Renderer] Dragging around the scene view while the game view is open pr...
Repro steps: - Open the 09_Collisions scene from the FTP project - Enter play mode - With the Scene and Game view side-by-side, drag... Read more
[Android] Retrying build on authorized Android device, which was unautho...
How to reproduce: 1. Connect a device which doesn't recognise your machine (or in Developer Options select revoke USB debugging auth... Read more
Editor crashes when scriptable object is dropped into main Scene Hierarchy
Steps: 1. Open attached project ("TestProject") 2. Load TestScene ==> There are two objects in the scene: GameObject and PrefabInsta... Read more
[Steamworks] First SyncVar variable in script is overridden by random va...
How to reproduce: 1. Open attached project "Steam Tools.zip" and scene "SteamworksExample" 2. Open Steam and log in to an account 3... Read more
[Android][OpenGL] MSAA doesn't work when Camera Clear Flags field is set...
To reproduce: 1. Open the QA's attached project 2. Build and run on Android device 3. Observe the thin line Expected result: Anti A... Read more
Ubuntu 16.04 - Neon project does not load correctly due to graphics errors
The Unity Neon project opens with a number of Render.Texture errors. These errors are not present on macOS or Windows. Scene geometr... Read more
[Global Illumination] Real-time Lightmaps preview window opens new insta...
Real-time Lightmaps and Baked Lightmaps preview window opens new instance every time when one instance is already open. Steps t rep... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows from Shadow Caster 2D using 2D Colliders show incorrectly when tiles are removed at runtime
- Stencil buffer is incorrectly cleared across Vulkan render passes during depth-only clear operations when using CommandBuffer API
- A non-existent webpage is opened when "Learn about Unity Build Automation" hyperlink is clicked
- Editor crash on "(nvoglv64) vkGetInstanceProcAddr" when opening Prefab with Gizmos enabled in the Scene View
- Emissive Mesh emissiveness does not change when the Area Light intensity is animated through script