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Votes

0

Found in

2022.3.59f1

Issue ID

UUM-100002

Regression

No

Stencil buffer is incorrectly cleared across Vulkan render passes during depth-only clear operations when using CommandBuffer API

-

How to reproduce:
1. Open the attached “IN-94612” project
2. Open the “SampleScene”
3. Enter Play mode
4. Press buttons in descending order starting with “ClearDepth”
5. Observe result

Expected result: The cube remains green
Actual result: The cube's default texture appears (grey)

Reproducible in: 2022.3.59f1
Could not test with: 6000.0.40f1, 6000.1.0b7, 6000.2.0a4 (compatibility issues with ScriptableRenderPipeline)

Reproducible on: Windows 11
Not reproducible on: No other environments tested

Note: Not reproducible with DX11, DX12, OpenGL

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