Search Issue Tracker

Fixed in 2020.2.X

Votes

2

Found in

2019.3.0a1

2019.3.0f6

2020.1

2020.2

Issue ID

1223834

Regression

Yes

AssetDatabase.AddObjectToAsset sets objectToAdd as the base asset when its name is same as the assetObject

Asset - Database

-

How to reproduce:
1. Open the attached project
2. In the Assets/Create tab, click on "Asset A with Sub-Asset B" option
3. In the Project Window, go to the Assets folder
4. Inspect the "TestAsset"

Expected result: Base asset is "TestAssetA" and the Sub-Asset is "TestAssetB"
Actual result: Base asset is "TestAssetB" and the Sub-Asset is "TestAssetA"

Reproducible with: 2019.3.0a1, 2019.3.4f1, 2020.1.0a26, 2020.2.0a1
Not reproducible with: 2017.4.37f1, 2018.4.18f1, 2019.2.21f1

  1. Resolution Note (fix version 2020.2):

    Fixed in Unity 2021.1.0a8 and above

Comments (1)

  1. SamTechArt

    Mar 06, 2020 14:56

    I have the same problem, it's quite annoying, I haven't found a clean way to get around it except go back to version 1 of the Asset Pipeline.
    There are also some general refresh problems on the sub-assets that can only be fixed with an application switch. The classic refresh functions don't work on them anymore.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.