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[Scripting, Graphics] Unwanted burst of particles when attached to movin...
To reproduce: 1. Open attached project and attach script 'move ship' to the spaceship gameobject2. First play scene with the script ... Read more
Switching between forward & deferred shifts game view by 1 pixel on D3D9
To reproduce 1. Create a scene with any kind of object that fills the viewport in one dimension (x)2. shifting between forward and d... Read more
Unity Crashes w/ Out of Memory exception compiling resources
To reproduce:1. Create a project with a lot of .ogv files, total of ±1.5gb2. Build for standalone Read more
Importing asset package onto usb stick without enough free space cause c...
Steps to reproduce:1. Download the attached package to a project on a usb drive which doesn't have enough free space2. Receive an er... Read more
GPU Profiler for Terga shows incorrect numbers
Tested device:ASUS Transformer Prime TF-201 Steps to reproduce:1. Open AngryBots project2. Check 'Autoconnect profiler' and 'Develop... Read more
GUI.Window windows in an EditorWindow do not cause ScrollView areas to e...
To reproduce 1. Open project attached user's latest mail2. select TestObject3. go to Tools -> WisdomTools -> Target Editor wit... Read more
Screen flickering when resizing content player window.
Screen flickering when resizing content player window. Repro Steps: 1. Unzip the attached file2. Run /BlinkTest/html/test.html3. Thi... Read more
Replacing collider fails if script requires component of type Collider
1. Create a script called ExampleTrigger.cs and paste the following lines in it: [RequireComponent(typeof(Collider))]public class Ex... Read more
CollisionFlags.Below C# example fails to compile
http://unity3d.com/support/documentation/ScriptReference/CollisionFlags.Below.html C# example should be: if ((controller.collisionFl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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