Search Issue Tracker
Fixed in 5.3.3
Votes
3
Found in
5.3.1p2
Issue ID
761326
Regression
Yes
Input.GetJoystickNames() returns an empty array when using an MFI controller
How to reproduce:
1. Connect an MFI controller to target device (Steelseries Stratus was used for this repro)
2. Open attached project (InputProblems.zip)
3. Build to iOS and run
4. Press the "GetJoysticks" button
- Note that the text underneath is not updated with all the connected joysticks
- It should say the name of the one connected joystick
- Reproduced in Version 5.3.1p2 (49544457ab1d), Version 5.4.0b2 (d749f9c32f45) on an iPad Air 2 (iOS8.1)
- Not reproducible in Version 5.2.4f1 (98095704e6fe)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
TRex500
Jan 16, 2016 17:24
I get this too, with a Steelseries Nimbus after updating to 5.3.1.