Search Issue Tracker
Animation Importer - ESC while dragging start/end clip bound reverts val...
Pressing ESC key while dragging a start/end clip bound reverts the value to 0/start (respectively) - i would expect it to revert to ... Read more
Component is destroyed before deleting a CustomInspector
Steps to reproduce : - download the unity package from the link provided- import the package- create a new scene and add a cube- on ... Read more
Add Component flashes top left of OSX display when toggled
This seems to have been a Mac OS 10.7 specific issue, which is no longer supported by us. It cannot be reproduced on Mac 10.10 with ... Read more
Editor crash with 'EightBitFilter' script attached to camera
To reproduce:- Create a new project- Import the attached "EightBitFilter" script- Attach the script to the Main Camera and observe t... Read more
Prefab is not renamed properly
Repro steps:1. Open the attached project2. In the project window click on the Enemy prefab and click again, to edit the name - nothi... Read more
Custom Inspector looks wrong and is not entirely usable
Steps to reproduce:- open the attached project- search for DemoAnimation- select the DemoAnimation prefab Result: The Custom Inspect... Read more
Texture mipMapBias not working in Flash export (Cat)
Run the attached project in-editor and press the up/down arrows to adjust the texture's mipMapBias. Now run the included built Flash... Read more
Audio Channel mapping on 5.1 is incorrect when using compressed sounds
When a native 5.1 audio clip is switched to compressed the audio channels are mapped incorrectly. To reproduce this open the attache... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- info-log.json logs the wrong OS version when using a macOS device
- Move Tool Gizmo planes expand when selecting GameObject after aligning view to another GameObject
- No visual indicator is shown when dragging the Image visual element in UI Builder window
- Gizmo color is lost in Prefab Mode with Gray context even when the Gizmo is on the root Prefab GameObject
- Warning thrown when using an Apple Pencil with iPads released 2019 and newer