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Prefabs in the scene get renamed when renaming their root prefab after r...
If you have multiple instances of a prefab in a scene, delete the root prefab from your assets folder, then re-link the objects in t... Read more
Model'sl Prefab gets distorted when Scale Factor is changed
Model's Prefab shape gets distorted when model Scale Factor value is changed, however it works for its Prefab Variant. Steps to Rep... Read more
Sprite Mask does not scale with the Tile Size when using Tiled Draw Mode...
How to reproduce: 1. Open the user-submitted Project 2. Click on the "tile" Object in the Hierarchy 3. In the Inspector WIndow -> Sp... Read more
Memory Leaks when using CharacterController.height to set heights of the...
How to reproduce: 1. Open user-submitted project (PhysX Bug.zip) 2. Press Play Expected result: Memory usage remains somewhat stab... Read more
[MacOS] Editor hangs on opening script in VisualStudio
To reproduce: 1. Start project on Mac. 2. Create script in project. 3. Doubleclick on script in Project folder. 4. Wait till VS w... Read more
Crash on "PackTextureAtlas" when creating an atlas of zero pixels Textur...
Steps to reproduce: 1. Open user attached project 2. Play the scene - Unity crashes at this point Expected result: unity should n... Read more
[TextMeshPro] Text alignment is always TopLeft when it is set for non-ac...
How to reproduce: 1. Open the "SampleScene" scene in the attached project 2. Enter the Play mode 3. Observe the Game window Expecte... Read more
Hierarchy does not display Scene objects when used with Hierarchy Plugin...
How to reproduce: 1. Download and open attached project "20.06.2018 - Nested Prefab Test" 2. Observe Hierarchy window Expected resu... Read more
[OpenGL] Unity can only read 1 mipmap from ".KTX" textures when the text...
Reproduction steps: 1. Open "MinimalRepro.zip" project 2. Enter "SampleScene" scene 3. See the difference between the two Game Obje... Read more
Physics.RebuildBroadphaseRegions produces no error with any of the World...
How to reproduce: 1. Open any (new) project 2. Import attached script 3. Attach the script to any gameobject 4. Set the World Exten... Read more
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