Search Issue Tracker
Fixed
Fixed in 6000.1.0b10, 6000.2.0a7
Votes
5
Found in
2022.3.58f1
6000.0.39f1
6000.1.0b7
6000.2.0a1
6000.2.0a4
Issue ID
UUM-98456
Regression
No
The Search window does not show objects with inherited components when filtering by type
How to reproduce:
1. Open the attached “IN-94719” project
2. In the Hierarchy window search field enter “t:BaseClass”
3. Observe the Hierarchy window
4. Open the Search window (Window → Search → New Window)
5. In the Search window “Search item” input field enter “t:BaseClass”
6. Observe the Search window
Expected result: Both the Hierarchy and Search windows should display all GameObjects with a component that inherits from BaseClass, including the GameObject that has the BaseClass component itself
Actual result: The Hierarchy window displays all GameObjects with a component that inherits from BaseClass, including BaseClass itself, while the Search window only shows the GameObject that has the BaseClass component
Reproducible with: 2022.3.58f1, 6000.0.39f1, 6000.1.0b7, 6000.2.0a4
Reproduced on: Windows 11
Not reproduced on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Resolution Note (fix version 6000.2.0a7):
Search: Fixed searching for game objects with inherited components when filtering by base types.
Resolution Note (fix version 6000.1.0b10):
Search: Fixed searching for game objects with inherited components when filtering by base types.