Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2017.4.4f1
Issue ID
1045919
Regression
No
Memory Leaks when using CharacterController.height to set heights of the Objects
How to reproduce:
1. Open user-submitted project (PhysX Bug.zip)
2. Press Play
Expected result: Memory usage remains somewhat stable
Actual result: Unity Editor leaks memory
Note: Memory leak detected using Task Manager when running the project. 17.1 did not show steady incline of RAM usage, rather did get worse memory heap blocks(32, 64, 128, 256, 512, 1024MB).
Reproducible with: 2017.1.4p2, 2017.2.3p1, 2017.4.4f1, 2018.1.1f1, 2018.2.0a9
Could not reproduce with 2018.2.0b9, 2018.3.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment