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Cannot enable Emission when using Material EnableKeyword
How to reproduce: 1. Open user's project 2. Go to Assets > Test, it should create material The material in Project Explorer looks gr... Read more
Volumetric 3D Textures exhibit incorrect interpolation when rendering to...
How to reproduce: 1. Open the "Main" scene in the attached "1047517_repro.zip" project 2. Enter the Play mode Expected result: Smoo... Read more
GUI error occurs on adding rigidbody 2D component on a game object
GUI error occurs on adding rigidbody 2D component on a game object and no further components can be added to that game object Steps... Read more
Audio Source - Not all properties of a prefab update correctly in the In...
When you create an override on a prefab by changing a property in the Inspector, normally a blue highlight appears and the property ... Read more
No blue indicator is shown next to component names when they are enabled...
If you have a component that can be enabled/disabled attached to a prefab, then create an override by enabling or disabling the comp... Read more
Nested prefabs build and probuilder crashes in play mode
When i load a previoulsy created project (2018.2.0b9) and press play, Unity Crashes. An issue appears in 2018.2.0b9 (Issue: 1051606)... Read more
Suggestion: "Open Prefab" button in "cannot restructure" dialogs
This is a design suggestion not a bug. I've found it frustrating to restructure my muscle memory when using nested prefabs. I feel ... Read more
Assertion failure when discarding changes after nesting a Prefab in Pref...
If you are editing a Prefab in Prefab Mode, add another Prefab to the hierarchy and then back out and discard changes, an assertion ... Read more
Editing Bezier curves causes scene view to fail
If "Edit Bezier Curves" is enabled on the beszier game object, the view port fails to render. Errors appear in the console. Steps ... Read more
[IL2CPP] [.NET 4.6] NullReferenceException is not caught in an exception...
To reproduce: 1. Open 'SmallProject' 2. Build and run Standalone with Mono scripting backend selected 3. Notice that no errors are t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Light" Component's "Culling Mask" setting is hidden but still has an effect when using HDRP
- Selecting the Web platform can be done when using the HDRP project
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- "EndLayoutGroup: BeginLayoutGroup must be called first" is thrown when selecting the wrong executable for the browser and then the right one
- [iOS] [AudioSource] Errors/warning logged and "AudioSettings.OnAudioConfigurationChanged" event not called when disconnecting the Bluetooth heaphones from the device