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ComputeBuffer.GetData() requires blittable array when using bool variabl...
How to reproduce: 1. Open user's project ("XParticle-master.zip") 2. Press Play Expected result: works with variables of type bool ... Read more
Editor crashes on D3D11CoreGetLayeredDeviceSize when 3D Object uses "Upd...
How to reproduce: 1. Open the attached "Pumpkin run crash test" Project 2. Enter Play Mode Expected result: Scene is loaded success... Read more
Unity crashes on UI::Canvas::CheckConsistency when importing prefab
How to reproduce: 1. Open the "prefab_test.zip" project (Unity may crash already) 2. Reimport "InGameCanvas.prefab" Actual result: ... Read more
Building gameObject into AssetBundle changes its transform rotation
To reproduce: 1. Download attached project "MeshPrecision.zip" and open in Unity 2. Open "SampleScene" scene 3. Click Window > Asse... Read more
[iOS] Crash when the app is closing - KillAllBackgroundThreadsAndWaitFor...
To reproduce: 1. Open attached project 2. In the top menu Tools > Dice > Build > Build iOS Dev 3. Open the Xcode project 4. Remove e... Read more
VS2015 cannot debug Unity project due to multiple assemblies with equal ...
How to reproduce: 1. Open user-submitted project (cannotdebug.zip) 2. Set Visual Studio 2015 as a default IDE 3. Open script "NewBeh... Read more
ReflectionTypeLoadException after entering Play mode when using Entity C...
Reproduction steps: 1. Open the attached project "EntityTest.zip"; 2. Open the SampleScene; 3. Enter a Play mode. Actual results: t... Read more
Ray, Ray2D and Plane are not Serializable
How to reproduce: 1. Open given Unity project 2. Enter "SerializationTest" scene 3. Select "SerializationTest" game object 4. Check ... Read more
[Test Runner][iOS] Exception is thrown to the Console when running tests...
Reproduction steps: 1. Open the attached project; 2. Click Window->Test Runner; 3. In Test Runner Window, select PlayMode tab; 4. C... Read more
Different timing and available property value range in play and edit mod...
To reproduce: 1. Open project 2. Open 'Tester' scene 3. In Hierarchy select 'Mistwraith'-> 'Mesh' and preview the animation 4. Notic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector elements are rendered twice when the script component is added via drag-and-drop while the HideFlags.HideInInspector property is set
- Error "Light baking failed with error code 5 (Convergence data not available while rendering lightmaps)" thrown in Console when generating lighting for specific GameObjects
- Copy and Paste options for an Animation Property value are disabled in the Right click contextual menu
- Asset is not found when searching the Label "NewLabel" in Search Window
- "Compute dispatch: missing texture ID..." and "Compute dispatch: missing UAV ID..." warnings are thrown after changing the platform in High Definition 3D template