Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.0a4
2018.1.0f2
Issue ID
1041722
Regression
Yes
Building gameObject into AssetBundle changes its transform rotation
To reproduce:
1. Download attached project "MeshPrecision.zip" and open in Unity
2. Open "SampleScene" scene
3. Click Window > AssetBundles Browser
4. Press "Build" button in "Build" tab
5. Inspect "terrainmesh_0_1_0" gameObject and all his child's to see that them Rotation are 0, 0, 0
6. Enter Play mode
7. Observe "terrainmesh_0_1_0(Clone)" gameObject and all his child's
Expected results: "terrainmesh_0_1_0(Clone)" gameObject and all his child's Rotation are 0, 0, 0
Actual results: "terrainmesh_0_1_0(Clone)" gameObject and all his child's Rotation are random numbers
Notes:
- This issue is reproduced on both Windows and OSX
- Video of reproduction of this bug is in Comments section
- Sometimes you need to build asset bundle multiple times to reproduce the bug, and every time it changes to a different value
Reproduced on Unity 2017.1.0a4, 2017.1.4f1, 2017.2.3f1, 2017.3.2f1, 2017.4.4f1, 2018.1.2f1, 2018.2.0b5 and 2018.3.0a1
Not reproduced on Unity 2017.1.0a3
Regression on Unity 2017.1.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment