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Support for globals in CodeFunctionNode
So I need to accsess a larger set of vectors across multiple materials and shaders. I've used Shader.SetGlobalVectorArray() in the ... Read more
How can I store result In shadergraph?
Hi I came from using ShaderForge for making shaders. I couldn't find some useful equivalent in shadergraph pbbastian commented 17 d... Read more
[asmdef] ShaderIncludePath script causing shader errors due to the asmde...
To reproduce: 1. Open repro project 2. Open 'Test' scene 3. Notice 'Shader error in 'TestUnlit': failed to open source file: 'TestIn... Read more
Default Vuforia's material names are wrapped and displayed in multiple l...
All the default material's names for Vuforia asset's predefined database are displayed in multiple lines under mesh renderer for Ima... Read more
Really short videos stutter when played in the Inspector or Video Player
How to reproduce: 1. Open the attached project (videoflicker.zip) 2. In the Assets, navigate to "out_60f.mp4" 3. Play the video in t... Read more
Crash on strpbrk or create_conn if sending same UnityWebRequest twice
How to reproduce: 1. Open the attached project 2. One Tool > One Tool to Bind them all 3. Extend "Test Upload" tab 4. Write anything... Read more
Possible to choose shader functions / shader graph nodes as a shader for...
Currently looking for reproduction steps on this one, it happened after a shader graph shader failed to compile. Basically the list... Read more
Moving nodes around can cause other nodes to elongate.
I'm looking for reproduction steps, it is inconsistent when and where this happens. Larger pre existing graphs don't have this probl... Read more
Dragging doesn't seem to work
Sub graphs cannot be dragged into the shader graph panel, In addition to properties as seen in this issue #346. Thus it appears drag... Read more
Normals not rendering correctly
I am using a normal map that I've baked from within Blender. When applying it to the Lightweight Standard PBR shader it outputs corr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Erratic Mesh panning behavior in Inspector Mesh Preview when panning fully zoomed out
- Error "Light baking failed with error code 5 (Convergence data not available while rendering lightmaps)" thrown in Console when generating lighting for specific GameObjects
- Copy and Paste options for an Animation Property value are disabled in the Right click contextual menu
- Asset is not found when searching the Label "NewLabel" in Search Window
- "Compute dispatch: missing texture ID..." and "Compute dispatch: missing UAV ID..." warnings are thrown after changing the platform in High Definition 3D template