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By Design
Votes
0
Found in
2017.4.4f1
Issue ID
1042558
Regression
No
Different timing and available property value range in play and edit modes, when animating shader properties
To reproduce:
1. Open project
2. Open 'Tester' scene
3. In Hierarchy select 'Mistwraith'-> 'Mesh' and preview the animation
4. Notice animation timing, and that values range is [0,1] for 'MistDisplace' material shader A and B properties
5. Enter play mode
6. Notice that animation timing is different and that values range is [1,2] for 'MistDisplace' material shader A and B properties
Reproduced: 5.6.5p1, 2017.1.4f1, 2017.2.3f1, 2017.4.3f1, 2017.4.4f1, 2018.1.2f1, 2018.2.0b5
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Resolution Note:
Workaround provided. Mis-use of LoopPose.