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[Profiler] 'Available Counters' are missing in Profiler Module Editor
In the Profiler Modules window while adding the custom module, 'Available Counters' are missing in Profiler Module Editor so which r... Read more
A child Canvas with Override Sorting is not rendered when opening a proj...
How to reproduce:1. Open the attached project2. Observe the Game view Expected result: A red box is visibleActual result: Red box is... Read more
SerializedObject of SerializedProperty has been Disposed is thrown when ...
How to reproduce:1. Create a new URP project2. Select the "ForwardRenderer" Asset in the Project window3. Press the "Add Renderer Fe... Read more
[Profiler] Order of modules fails to reset on using the 'Restore Default...
In profiler on using the 'Restore Defaults' option,It fails to reset the Order of modulesCustom modules will be deleted but the resu... Read more
MissingReferenceException when exiting Play Mode while bound editing giz...
Reproduction steps:1. Create an empty project2. Create a Cube GameObject3. Enter the Play mode4. Add a Sphere collider to the Cube5.... Read more
[XR SDK][OpenVR] DirectX 11 error is being spammed in Build when using -...
Reproduction steps:1. Open the user's attached project2. Make sure "Initialize XR on Startup" is disabled (Project Settings > XR ... Read more
[URP] Detail map tiling is tied to base texture tiling
Steps to reproduce: 1. Download and open ArchVizPRO Vol.2 project (pull changeset bd2356233183)2. Open AVP_Interior_Vol.2 scene3. No... Read more
[Shadergraph] Transform algorithm from Absolute World to Object Mode in ...
Repro steps:1. use a project with both HDRP and URP (create from 3D template and add URP and HDRP via package manager)2. create a sh... Read more
[URP] Terrain details materials do not get automatically upgraded
Steps to reproduce: 1. Open an existing BiRP project containing terrain details (grass). Alternatively, download the repro project (... Read more
Connection does not appear in the Profiler Target Player selection dropd...
Reproduction steps:1. Open the attached "case_1322888.zip" project2. In the Build settings, enable Development Build and Autoconnect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs