Search Issue Tracker
Fixed in 11.0.0
Fixed in 10.6.0
Votes
0
Found in [Package]
10.3.1
Issue ID
1323608
Regression
Yes
SerializedObject of SerializedProperty has been Disposed is thrown when adding multiple Render Objects in the Forward Renderer
How to reproduce:
1. Create a new URP project
2. Select the "ForwardRenderer" Asset in the Project window
3. Press the "Add Renderer Feature" in the Inspector window
4. Press "Render Objects" in the Inspector window
5. Repeat 3-4 steps
6. Observe the Console log
Expected result: No errors are thrown in the Console log
Actual result: "NullReferenceException: SerializedObject of SerializedProperty has been Disposed." error is thrown and New Render Object is missing in the Inspector
Reproducible with: 10.3.1 (2020.3f1) 2020.3.1f1 (10.4.0)
Not reproducible with: 7.5.3 (2019.4.22f1), 10.2.2 (2020.2.3f1), 11.0.0 (2021.1.0f1), 12.0.0 (2021.2.0a10)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 11.0.0):
Fixed in: 11.0.0 (2021.1)
Resolution Note (fix version 10.6.0):
Fixed in 10.6.0 (2020.3.13f1)