Search Issue Tracker
Duplicate
Votes
0
Found in
2021.2.0a8
2021.2.0a10
Issue ID
1323669
Regression
Yes
[Profiler] 'Available Counters' are missing in Profiler Module Editor
In the Profiler Modules window while adding the custom module, 'Available Counters' are missing in Profiler Module Editor so which resulting no custom module can be added.
Refer attached video
Steps to repro:
1. Create a new project
2. Window > Analysis > Profiler
3. Profiler Modules > Profiler Module Editor > Add custom module
4. Observe 'Available Counters' > Try to save custom module
Actual Result: 'Available Counters' are missing in Profiler Module Editor.
Expected Result:
'Available Counters' should present in Profiler Module Editor and custom module added successfully.
Note: Profile Module Editor is introduced in 2020.2.0a15
Occurring on: 2021.2.0a10, 2021.2.0a8
Working Fine in:
2021.2.0a7, 2021.2.0a1, 2021.1.0f1, 2021.1.0a1, 2020.3.0f1, 2020.2.7f1, 2020.2.0a15
Environment:
Windows 10 and macOS 10.15
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #1322315