Search Issue Tracker
Significant drop in performance when Profiling with Deep Profile on and ...
Steps to reproduce: 1. Create a new project or open and existing one 2. Open Profiler 3. Set Profiling mode to Editor 4. Toggle Live... Read more
[Android] [Gles3] [URP] Visual glitches on the screen on Mali-G76 GPU
Steps to reproduce: 1) Dwonload attached project and open in Unity 2) Make sure Gles3 is the Only API in the Graphics APIs list 3) ... Read more
[WebGL] Multiple Audio Clips not playing in the same Timeline when it's ...
Reproduction steps: 1. Open the attached project 2. Build and Run the project 3. Click the button "Start" 4. Listen to the audio... Read more
Cannot get screenshots from Vulkan when off-screen swapchain is in use
Note: This likely effects Stadia as well, and other platforms that use off-screen swapchain. Oculus 1.4.3 and URP 7.3.1 (used in 20... Read more
[Mac] EndLayoutGroup error is thrown when closing a SaveFilePanel invoke...
Reproduction steps: 1. Open the attached project ("EndLayoutGroup_Bug.zip") 2. Select a GameObject from the Hierarchy window 3. Clic... Read more
Project Browser busy repaints due to IsLoadingAssetPreviews() always ret...
This has only been tested on trunk so far. Not sure when it started. 1) Ensure repaint dots are enabled in the Preferences windo... Read more
Nondeterministic build when building Asset Bundle containing shaders
Reproduction steps: 1. Open "Test.bat" from project directory and make sure the path of Unity.exe is correct 2. Run "Test.bat" 3. Wa... Read more
[URP] "Empty" meshes rendered on top of the Scene view using an incorrec...
Steps to reproduce: # Open the attached project # Open Scenes/SampleScene.unity # Observe the issue (it is also visible in the at... Read more
[HDRP] [Gamecore] Terrain holes don't show up on Scarlett builds
Reproduces on: 2023.1.0a1, 2020.3.36f1 Steps to reproduce: 1) Simply open attached scene and build on Scarlett 2) Observe that ho... Read more
Anchor Transform Tool is in incorrect position when parent Transform is ...
Steps to reproduce: # Open new project # Add 2 GameObjects # Make 1 GameObject a parent of the other # Add ArticulationBody com... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ":focus" style will not be shown when the UI element is unparented and reparented and the "Focus()" method is called without the "Blur()" method being called
- Crash on BucketAllocator::Allocate when importing TextMeshPro assets
- Playmode dropdown creates continuous "Layout update is struggling" errors at certain aspect ratios
- Editor takes a long time to open VFX Graph 'Subgraph' asset when it is heavily referenced by multiple other VFX Graphs
- "Editor Event Handler Error" error is thrown when using Terrain Tool shortcuts