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[iOS] Colors are rendered as pink when using the “Lost Crypt” package “M...
How to reproduce: 1. Build And Run the “Project.zip” project on an iOS device 2. Observe the view Expected result: The colors are t... Read more
A domain reload progress dialog is spawned on top of IDE when the Editor...
How to reproduce: 1. Create a new Unity project 2. Create a new C# Script 3. Make any change in the Script and save Expected result... Read more
[VFX Graph] When entering large values to capacity field, value does not...
How to reproduce: # Open any VFX Graph # Enter '1000000000000000000' # Click empty space in graph Expected result: value gets se... Read more
[Roslyn Analyzers] Warning messages do not stay after compilation is com...
Reproduction steps: 1. Open the user's attached project 2. Open Assets/Scripts/Default.ruleset 3. In Visual Studio expand Microso... Read more
Unity crashes when pressing the "<Enter IP>" button in the Profiler (Sta...
How to reproduce: # Open the attached project "IN-9014.zip" # Open the "SampleScene" Scene # Open the Profiler Standalone windo... Read more
"Failed to resolve T" errors when building a player
SEE: [https://fogbugz.unity3d.com/f/cases/1415422] Read more
Changing Render Object Name field results in exception
Steps to reproduce # Open a new Unity project # Install URP (if not creating from a template) # Select any URP Renderer asset # ... Read more
VFX Graph matrix slots expandable but empty
expandable port of matrix related operator's outputs are empty, also naming misalignment on the outputs Same issue on inputs !... Read more
Editor hangs when GameObject is dragged underneath and released when blu...
1. Create a new project 2. Create a scene 3. Add a GemaObject to the scene 4. Drag it down and release when a blue line appears ... Read more
Editor hangs when GameObject is dragged underneath and released when blu...
1. Create a new project 2. Create a scene 3. Add a GemaObject to the scene 4. Drag it down and release when a blue line appears ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ":focus" style will not be shown when the UI element is unparented and reparented and the "Focus()" method is called without the "Blur()" method being called
- Crash on BucketAllocator::Allocate when importing TextMeshPro assets
- Playmode dropdown creates continuous "Layout update is struggling" errors at certain aspect ratios
- Editor takes a long time to open VFX Graph 'Subgraph' asset when it is heavily referenced by multiple other VFX Graphs
- "Editor Event Handler Error" error is thrown when using Terrain Tool shortcuts