Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.2.0a4
Issue ID
UUM-6738
Regression
No
[Android] [Gles3] [URP] Visual glitches on the screen on Mali-G76 GPU
Steps to reproduce:
1) Dwonload attached project and open in Unity
2) Make sure Gles3 is the Only API in the Graphics APIs list
3) Build and Run FPSCameraDemoStacked scene on a device
Observe screen glithces (check the atatched video "repro.mp4")
Reproduced with:
Version: 2021.2.0a4.568
Revision: trunk c4ea5efac098
Built: Fri, 22 Jan 2021 18:55:26 GMT
URP version: 11.0.0, 12.0.0
Devices under testing:
Reproduced with:
VLNQA00268, Samsung Galaxy S10+, 10.0.0, Exynos 9 9820, Mali-G76
Not reproduced with:
VLNQA00217, Razer Phone 2, 9.0.0, Snapdragon 845 SDM845, Adreno 630
OnePlus Nord, 10, Snapdragon 765G SM7250-AB, Adreno 620
VLNQA00091, Google Pixel 2 XL, 11.0.0, Snapdragon 835 MSM8998, Adreno 540
iPad Air3, SoC: A12, iOS: 13.2.3
iPad Air4, SoC: 14, iOS: 14.0
iPhone 12Pro, SoC: 14, iOS: 14.1
Note: Not reproducible using Vulkan graphics API
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ":focus" style will not be shown when the UI element is unparented and reparented and the "Focus()" method is called without the "Blur()" method being called
- Crash on BucketAllocator::Allocate when importing TextMeshPro assets
- Playmode dropdown creates continuous "Layout update is struggling" errors at certain aspect ratios
- Editor takes a long time to open VFX Graph 'Subgraph' asset when it is heavily referenced by multiple other VFX Graphs
- "Editor Event Handler Error" error is thrown when using Terrain Tool shortcuts
Resolution Note:
Unfortunately we don't have resources to fix the issue.
The workaround for the issue would be to disable the FrameTimingManager and enabling it from the code for all GPUs, but Mali-G76