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[Android] [OpenGLES3] Crash on Snapdragon 845 devices when using materia...
How to reproduce: 1. Download the attached project "CrashPro.zip" 2. Build and Run "TestScene" Scene on Android Expected result... Read more
Prefab Script's fields lose focus when entering a value after a few digits
Reproduction steps: # Open the attached project # Open the “/Assets/Scenes/TestScene_LAAT.unity“ Scene # Select the “/Assets/Pr... Read more
Editor crashes when EditorUtility.UnloadUnusedAssetsImmediate is called
Reproduction steps: 1. Open the user’s attached project 2. Select from the top menu Debug > UnloadUnusedAssetsImmediate Expecte... Read more
Visual Studio is preselected when installing an Editor version
Reproduction steps: 1. Click Installs > Install Editor 2. Select an Editor to Install Expected result: Visual Studio is not pre... Read more
Flickering black pixels in the Game View when Volumetric Clouds with Loc...
Reproduction steps: # Open the attached project # Open the “/Assets/OutdoorsScene.unity” Scene # Enter the Play Mode # Observe... Read more
MovedFrom attribute doesn't work on prefab overrides
Quick summary: When a SerializeReference object creation is recorded in a PropertyModification, and that type is missing, then the e... Read more
[IL2CPP] iOS build fails when building on a different machine/user due t...
How to reproduce: 1. Open the attached project (Google Drive link) 2. Build And Run Expected result: Xcode project builds succe... Read more
[ShaderGraph] "Float" property value may be set to a floating point valu...
How to reproduce: 1. Open the user’s attached “UnityBugShaderGraphFloatAsInteger” project 2. Select the “Assets → MyMaterial” Mate... Read more
EditorGUIUtility.labelWidth gives incorrect value when not using a Custo...
To reproduce: 1. Open the project “IN-5043” 2. Select “Test” GameObject in the Hierarchy 3. Look at the Inspector 4. Expand the ... Read more
TextureImporter.GetAutomaticFormat doesn't return the correct format whe...
How to reproduce: 1. Open the user-attached project 2. Select the “TestTexture.asset” 3. In the Inspector window select the “Win... Read more
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