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Won't Fix
Won't Fix in 2021.3.X
Votes
0
Found in
2021.3.8f1
Issue ID
UUM-11690
Regression
Yes
[IL2CPP] iOS build fails when building on a different machine/user due to Il2cppBuildCache caching
How to reproduce:
1. Open the attached project (Google Drive link)
2. Build And Run
Expected result: Xcode project builds successfully
Actual result: Xcode project build fails with “tundra: error: Failed to open file "/Users/<User>/../Library/Il2cppBuildCache/iOS/buildstate/tundra.log.json" for structured logging”
Reproducible with: 2021.3.4f1, 2021.3.8f1
Not reproducible with: 2020.3.38f1, 2021.3.3f1, 2022.1.0a1, 2022.1.13f1, 2022.2.0b4, 2023.1.0a5
Reproducible on:
macOS 12.4 (Intel)
Workaround:
- Delete the Il2cppBuildCache folder in Library
Comments (2)
-
Develoop
Nov 30, 2023 16:01
Thank you! :)
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Resolution Note:
We have corrected it in Unity 2022.1 and later. We're not planning to correct this in Unity 2021 versions though. You can work around the the problem by deleting the Il2cppBuildCache folder in Library directory in the Unity project when the project is moved.
Resolution Note (2021.3.X):
We have corrected it in Unity 2022.1 and later. We're not planning to correct this in Unity 2021 versions though. You can work around the the problem by deleting the Il2cppBuildCache folder in Library directory in the Unity project when the project is moved.