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Not Reproducible
Votes
0
Found in
2022.2.0a16
Issue ID
UUM-6868
Regression
No
Unexpected full floating precision register when using UNITY_DECLARE_TEX2D_HALF
1. When using UNITY_DECLARE_TEX2D_HALF, there is a full floating precision register in compiled shader. It should be a half floating precision register.
2. 1) Select shader 'Modx-DiffuseOnly-1.shader', and click 'Compile and show code' (Make sure GLES3x checked)
2) You can observe there is a vec4 in the compiled result
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Resolution Note:
This old case was found during a bug cleanup. It seems that the issue does not reproduce anymore, thus closing the case.