Search Issue Tracker
GameObject with custom shader shows visual corruption due to incorrect p...
Reproduction steps: 1. Open the attached project “ReproProject“2. Switch to the Android platform in Build Profiles (File → Build Pro... Read more
[QuickSearch] Drop-downs for Provider Settings in QuickSearch Preference...
How to reproduce:1. Open the user-submitted project(QuickSearchPreferences.zip)2. Open the Preferences window3. Select the Quick Sea... Read more
"Unknown managed type referenced" error is thrown when importing an Asse...
Reproduction steps:1. Open the attached project (bug.zip)2. Open the Package Manager and select the Localization package3. Import th... Read more
[Oculus GO] Applications are capped at 30 fps when building a project fo...
To reproduce:1. Open any project with Oucus go API for Android set up2. Buld and run On Oculus GO3. Observe the logcat (filter the m... Read more
Terrain Tools icons are low quality
Steps to reproduce:1. Create new Unity project2. Import Terrain Tools package3. Open Terrain Toolbox window (Window > Terrain >... Read more
[XR] TrackedPoseDriver does not work with Daydream
How to Reproduce: 1) Add a cube to a new scene.2) Attach a trackedPoseDriver to the cube.3) Set the trackedPoseDriver's device field... Read more
Shader prewarming doesn't actually work on most renderers
Shader prewarming (currently done in SaveAndLoadHelper.cpp::InitializeEngineGraphics()) doesn't actually do anything on most rendere... Read more
Errors thrown when animating objects after saving scene while recording ...
As discussed on the forum here http://forum.unity3d.com/threads/animation-animator-problems.337987/#post-2221440. 1. While working o... Read more
"Dismiss" button positioned incorrectly in Build Details window Help Box...
Steps to reproduce: Create a project Go to "File" -> "Build Profiles" Select "macOS" platform Observe the Help Box displayed for ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Localization Group Rules bypasses Locale logic when SharedGroup asset provided
- UI Toolkit World UI Text Field unfocuses immediately when clicking on it using XR Controller
- Crash on CallWindowProcW when entering Play mode for the second time and running the Editor in the background while using System.Windows.Forms functions
- 2D Freeform Light shadows disappear when light center is offset from shape bounds
- Crash on MarkAllDependencies when opening scenes with Assets from the YarnSpinner package