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WebGL Template Thumbnails in Player Settings stop displaying after Build...
Steps to reproduce: Ensure that the Web module is installed on your Unity Version via Unity Hub Open a Unity Project Open Player Set... Read more
PNG import fails when file is still being written to
If Unity starts to import a PNG file while it's still being written to then the import will fail.We should check if there's anything... Read more
[animation] Events not editable in Inspector
Once you create animation Events on a clip in the Inspector, the events can no longer be selected/edited on the timeline. this is a ... Read more
Gizmos are not rendered for the Base Camera when using Camera Stacking
How to reproduce:1. Open the “IN-127668_GameView_GizmoBug“ project2. Open the “SampleScene”3. Ensure Gizmos are enabled in Game view... Read more
[HDRP] Show Light Volumes Debug Mode is not working as expected
Versions tested 2020.2.0a1 + 9.0.0 / 8.0.0 Steps to reproduce: 1) Open attached project or create an HDRP scene with all light types... Read more
Splash Screen Logos are not rendered when there is a GameObject with the...
How to reproduce:1. Open the “workbench-uitk” project2. Open the “SampleScene”3. In the Hierarchy, select “UIPanel” GameObject4. In ... Read more
Unity freezes occasionally when reimporting big scenes
To reproduce:1) Open attached project2) Delete Assets/Generated/StagePrefabs3) Right-click folder Assets/StageScenes and reimport it... Read more
[iOS] [.NET 2.0] Xcode fails to compile specific exported project due to...
After exporting the attached project to iOS/IL2CPP using .NET Standard 2.0, XCode fails to compile. Steps:1. Open the attached proje... Read more
Player Settings window disappear once entered Play mode
Steps to reproduce:1) Open Unity Hub and create a new 3d template project2) Reset Layout to Default3) Open Player Settings and dock ... Read more
[Animation Stream] Root Curves are evaluated twice on character using An...
[Animation Stream] Root Curves are evaluated twice on character using Animation C# Jobs when loopTime is set to false. Repro:- Open ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist