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PhysicsRaycaster ray length is incorrect when casting from rotated Camera
How to reproduce:1. Open the attached “IN-131605“ project2. Enter Play mode3. In Game view, hover the mouse pointer over the “Cube1”... Read more
Animation window does not refresh when animation is drag-and-dropped on ...
Create an objet. Select it in hierarchy. Open animation window. Drop an animation on the object -> no refreshDeselecting and rese... Read more
GameObject with custom shader shows visual corruption due to incorrect p...
Reproduction steps: 1. Open the attached project “ReproProject“2. Switch to the Android platform in Build Profiles (File → Build Pro... Read more
[Profiler] Dropdown button under 'Module Details Panel' for 'CPU Usage M...
The dropdown button in the Module Details Panel for CPU Usage Module disappears on switching to Hierarchy or Raw Hierarchy View. If ... Read more
When Animation Type is set to Legacy, AnimationClip.empty always returns...
Steps to reproduce:1. Open attached project2. Play "AnimationClipCase" Scene3. Press button "Click to load" in the game view-Animati... Read more
[Editor][Windows] After native titlebar change, multiple Unity windows s...
With the change enabling native titlebars on secondary windows in the Windows editor, every secondary window has its own entry in th... Read more
[DX12] Crashes when opening project in D3D12ConcurrentPool<D3D12ScratchB...
Steps to reproduce:1. open "crash.zip" project using -force-dx12- crash Read more
"Dismiss" button positioned incorrectly in Build Details window Help Box...
Steps to reproduce: Create a project Go to "File" -> "Build Profiles" Select "macOS" platform Observe the Help Box displayed for ... Read more
[Linux][IL2CPP] Player is not killed when using xkill command
Reproduction steps:1. Create a new 3D project2. Click Edit > Project Settings > Player > Other Settings3. Set Scripting Bac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- 2D Freeform Light shadows disappear when light center is offset from shape bounds
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