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Fixed in 5.4.1
Votes
4
Found in
5.3.1f1
Issue ID
763696
Regression
No
Standard shader: BRDF1 with high metallic value looks very different compared to BRDF2 (the latter being conderably darker)
Standard shader with high metallic value looks too dark on android
Reproduction steps:
1. Open attached project "ShaderTest"
2. Build for android or iOS and run
3. Switch build target to standalone and compare image on the device and in editor (images attached)
--- You should see that the material is much darker on the device
4. For an even starker contrast set emissive colour to black
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