Search Issue Tracker
Fixed in 5.4.1
Votes
4
Found in
5.3.1f1
Issue ID
763696
Regression
No
Standard shader: BRDF1 with high metallic value looks very different compared to BRDF2 (the latter being conderably darker)
Standard shader with high metallic value looks too dark on android
Reproduction steps:
1. Open attached project "ShaderTest"
2. Build for android or iOS and run
3. Switch build target to standalone and compare image on the device and in editor (images attached)
--- You should see that the material is much darker on the device
4. For an even starker contrast set emissive colour to black
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment