Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
5
Found in
5.6.0b3
Issue ID
867115
Regression
No
SceneManager.LoadSceneAsync freezes the editor when loading scenes with a lot of GameObjects
Reproduction steps:
1. Open the attached project
2. Open the "Menu" scene
3. Enter Play mode
4. Press any of the buttons on the screen
Expected: Unity Editor loads the selected scene in the background
Actual: Unity Editor freezes when loading a scene asynchronously
Reproducible on: 5.3.7p1, 5.4.4f1, 5.5.0p3, 5.6.0b3, though on 5.3.7p1 the scene is loaded much faster
Tested on Windows 10;
Note, this only happens in the Editor, standalone builds are fine.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes and a window with "GetManagerFromContext: pointer to object of manager 'MonoManager' is NULL (table index 5)" error is shown when launching a freshly created project
- Editor Windows dragging behavior is erratic/glitchy when a specific multi-display setup is used and the Editor window is not on the main display
- Meta Quest missing an icon in Build Profiles window in U6.0
- Foldout arrow indent is misaligned in the Inspector when used for Arrays or Lists
- Material import pipeline strips properties when it is added with a script
Add comment