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Won't Fix
Votes
0
Found in
2023.3.0b1
2023.3.0b9
6000.0.0b11
Issue ID
UUM-64080
Regression
No
Material is not rendered when using Alpha Clipping together with the Opaque surface type
*Steps to reproduce:*
1. Download attached project and open in Unity
2. Open SampleScene
3. Select the Sphere in the Scene view
4. In the Inspector >> Material >> Surface Inputs >> Base Map >> add checkerboard_alpha0.png texture
5. Under the Surface Options, enable Alpha Clipping checkbox
Observe:
Material will not be rendered at all.
*Actual results:*
Material is not rendered on the sphere at all
*Expected results:*
Black squares should be transparent, but the rest of the material rendered on the sphere.
*Reproduced with:*
2023.3.0b1, 2023.3.0b9
*Not reproduced with:*
2023.2.0f1, 2023.3.0a19
*Regression since:*
2023.3.0b1
*Device under testing:*
MacBook Pro (16-inch, 2021), CPU: Apple M1 Max, Memory: 64 GB, macOS: Ventura 13.3.1 (a) (22E772610a)
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Resolution Note:
When using 2023.3.0b9 I could easily repro this case. Switching to latest trunk (Unity 6 Beta 14) made the issue go away. Given the simplicity and stability of the repro, I believe it is fair to assume that this issue is already fixed.