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Leaking dynamically created meshes when cloning UXML items to a UI Docum...
Reproduction steps: 1. Open project “2022.2_BugReport.zip” 2. Open “SampleScene” 3. Enter Play Mode 4. Open “Window\Analysis\Pro... Read more
Nested canvas is resized to match the root canvas size
Steps to reproduce( or just watch attached mp4 file): 1. Create new project in Unity 5.4.0f2. 2. Create new canvas in hierarchy menu... Read more
Crash on Fix for 2022.3.X: Crash on AudioCustomFilter::readCallback whe...
Reproduction steps: 1. Open the attached “crash_IN-63916.zip“ project 2. Observe the crash Reproduced with: 2022.3.17f1, 2023.2... Read more
[UI Builder] "Could not resolve template with name" when hovering on mis...
Steps to reproduce: 1. Open Window->UI Toolkit->UI Builder 2. Select the Project tab in the Library menu 3. Open the UnityEngine->UI... Read more
[DX12] Teleporter Demo player crashes in DX12
Teleporter demo player (from cloud build) crashes when forced into DX12 Repro Steps: 1) Unrar attached player and run with command... Read more
[Android] [Swappy] Application crash on start when Swappy enabled
Steps to reproduce: 1) Download attached project and open in Unity 2) Build and Run project on a device 3) Observe the crash on laun... Read more
Ubuntu 16.04 - Neon project does not load correctly due to graphics errors
The Unity Neon project opens with a number of Render.Texture errors. These errors are not present on macOS or Windows. Scene geometr... Read more
Framerate drops when attaching VS2019 or VS2022 debugger
How to reproduce: 1. Open the user's attached "sdna.zip" folder 2. Open the "Unity" project 3. Open the "GeneratedMap" Scene 4. Go t... Read more
[2D] [Tilemap] Grey shading in Scene view for Tilemap Focus On persists ...
Grey shading in Scene view for Tilemap Focus On persists even after a Tilemap Grid is deleted Steps to Repro: 1. create a new Tile... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset Database warning is being logged continuously when creating a script in an embedded package
- Build process only shows Initializing when building for Android
- TileMap Palette preview flickers when scaled
- Shader Graph Blackboard "plus" sign is not centered within the button
- [URP] When Rendering Layers are enabled, the DepthNormalPrepass is enabled even if not used