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[WindowsMR][XRSDK] Occlusion mesh being created every frame
1. What happened Creating occlusion meshes every single frame, should stop at 4-8 but we observed at least 16 and counting 2. How ... Read more
[Wild Crash] Editor crashes with TpSetWait or mono_image_set_alloc when ...
How to reproduce: 1. Enter Play Mode 2. Attach Visual Studio to Unity 3. Exit Play Mode 4. Enter Play Mode again -OR- 1. Attach Vi... Read more
C# compiler constant folding issue with float operations
To reproduce: 1. Open the project, attached by the tester (ApproximatelyBug.zip) 2. Open the "scene" scene 3. Enter Play mode 4. Ob... Read more
[WinInstaller] “Appications are blocking the installer” page is displaye...
Note: Windows-related issue. To repro: 1. Run Download Assistant. 2. In components page select Unity Editor and Documentation. ... Read more
[OSX] D3DCompiler produces incorrect bytecode on Mac (Wodka issue? - nee...
Repro steps: 1) Open the project and TestShader.shader in it 2) In the frag function notice line 54: "fixed c = 5.0*x*x" 2) Select t... Read more
[Timeline] Player head does not set on the first frame on clicking the P...
Player head does not set on the first frame on clicking the Preview button. Steps to repro: 1. Open the attached project. 2. Hierar... Read more
The [SerializeField] of a Script Component becomes unfocused after you e...
How to reproduce: 1. Open the “InspectorReport“ project 2. Open the “SampleScene“ 3. Select the “Prefab“ Prefab 4. In the Inspector,... Read more
Rendering from a plugin causes colors in Game View to appear much darker...
Repro steps: 1. Open QA attached project "repro" 2. Enter Play Mode and observe the Game View 3. Select "Main Camera" in the Hierarc... Read more
Unity IAP Facebook store implementation library conflicts with NuGets Fa...
Step to reproduce: 1. Create a new Unity project 2. Enable IAP and import IAP plugin 3. Import 'Facebook.dll' attached OR download F... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset Database warning is being logged continuously when creating a script in an embedded package
- Build process only shows Initializing when building for Android
- TileMap Palette preview flickers when scaled
- Shader Graph Blackboard "plus" sign is not centered within the button
- [URP] When Rendering Layers are enabled, the DepthNormalPrepass is enabled even if not used