Search Issue Tracker
Fixed
Fixed in 6000.0.37f1, 6000.1.0b5, 6000.2.0a1, 7000.0.0a20
Votes
0
Found in
6000.0.35f1
6000.1.0b3
6000.2.0a1
Issue ID
UUM-93106
Regression
Yes
Build process only shows Initializing when building for Android
How to reproduce:
1. Create a new project
2. Switch the Build Platform to Android
3. Build the project
Expected result: Running processes are shown e.g; Building Gradle Daemon, compiling scripts, compiling cpp…
Actual result: Only "Initializing" is written
Reproducible with: 6000.0.35f1, 6000.1.0b3
Not reproducible with: 2021.3.48f1, 2022.3.56f1, 6000.0.34f1
Reproducible on: macOS 15.1.1 (Intel), macOS (M1)
Not reproducible on: Windows 11
Notes:
- Not reproducible when building for macOS Standalone
- Build is successful, but the progress bar no longer shows what process is running during building
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObjects change Hierarchy order when undoing adding Component to multiple GameObjects
- [macOS] Editor crashes after entering Play mode with overlapping GameObjects with Cloth Component and Cloth Inter-Collision enabled
- Look Dev constantly regenerates the default Volume Profile when set to "None" instead of using the default one
- Look Dev errors are spammed when opening a new HDRP project when Look Dev was added to the layout in the previous project
- URP Scene Templates are not editable when first opened from the New Scene dialog
Add comment