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2
votes
Fixed

AssetBundle.LoadFromMemory uses more memory on device than AssetBundle.L...

iOS

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Dec 23, 2015

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Version/s: 5.3.1f1

How to reproduce: 1. Open attached project (configured.zip) 2. Build to iOS and run 3. Open the Memory profiler screen in Xcode 4. ... Read more

0
votes
Postponed

[UNET] Inconsistent amount of GameObjects spawned on client

Networking

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Feb 02, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1) open project "UNETBugReport_NetworkServerSpawn.zip" 2) build and run as host 3) open scene "LoginScreen" and ... Read more

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