Search Issue Tracker

Active

Votes

0

Found in

2022.3.56f1

6000.0.33f1

Issue ID

UUM-93100

Regression

No

[URP] When Rendering Layers are enabled, the DepthNormalPrepass is enabled even if not used

--

-

Steps to reproduce:
1. Open the attached user's project "Test-2022-3-47f1.zip"
2. Navigate to "Assets/URP-HighFidelity-Renderer.asset" and make sure "Render Objects" Renderer Feature is disabled
3. Enter Play Mode and enable Frame Debugger
4. Observe DrawDepthNormalPrepass does not appear in the list of Render Passes
5. Enable "Render Objects" Renderer Feature
6. Observe DrawDepthNormalPrepass appears in the list of Render Passes

Expected Results: the DrawDepthNormalPrepass is not enabled when the Render Objects Renderer Feature is enabled since it does not support Rendering Layers
Actual Results: The DrawDepthNormalPrepass is enabled unnecessarily

Reproducible on: 2022.3.56f1, 6000.0.33f1, 6000.0.0b2

Testing Environment: Windows 11
Not reproducible on: No other environment tested

Notes:
-If Rendering Layers are enabled, any Renderer Features that are used will enable the extra render passes required for Rendering Layers even if the Renderer Feature does not support Rendering Layers such as the Render Objects Renderer Feature
-The default behavior of a renderer feature needing extra passes for rendering layers is to unnecessarily enable the DepthNormalPrepass instead of using DrawOpaqueObjects pass to get the required depth texture

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.