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0
votes
Won't Fix

Uint type enum is not selectable in the Inspector window when the enum v...

Inspector Framework

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Feb 09, 2020

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Version/s: 2017.4, 2019.3.0f6, 2020.1

To reproduce:1. Open attached project ("case_1218195.zip")2. From Hierarchy select "Test" Game Object3. In the Inspector window unde... Read more

0
votes
By Design

ListView item name is barely visible when reordering on macOS

UI Toolkit Controls

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Apr 07, 2023

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Version/s: 2020.3.46f1, 2021.3.22f1, 2022.2.13f1, 2023.1.0b11, 2023.2.0a9

Reproduction steps: 1. Open the attached project "ListView-bug.zip"2. Open Window > “ListView Custom Item”3. Toggle Reorderable4.... Read more

0
votes
Duplicate

Save process is triggered every time when prefab property values are cha...

UI Toolkit Framework

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Jun 06, 2023

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Version/s: 2022.3.0f1, 2023.1.0b16, 2023.2.0a16, 2023.3.0a3

Reproduction steps:1. Open the attached project “SaveProperty”2. Open Project Settings (Edit > Project Settings)3. In the Project... Read more

0
votes
Duplicate

After Project Upgrade, a GUI Layer deprecation error and warning appears...

Asset - Database

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Aug 30, 2019

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Version/s: 2019.3.0a4, 2019.3.0b1

This error doesn't block the users to go into Play Mode, but causes Build and Run to fail for the project, every time.If you look at... Read more

0
votes
Active

[macOS] Localization files are not created in the Xcode project

Localization Package

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Jan 19, 2026

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Version/s: 1.5.7

Reproduction steps:1. Open the attached “IN-129139” project2. Switch to the macOS Build Platform3. In the Build Profiles window, ena... Read more

0
votes
Active

[Android] Crash on GetEnvironmentDepthSupported+16 when launching a spec...

Package: Oculus XR Plugin

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Aug 21, 2025

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Version/s: 4.5.1

Reproduction steps:1. Open the attached “repro_IN-99554“ project2. Open the “File → Build Settings…/Build Platforms” window3. Switch... Read more

0
votes
Fixed

[GI - Lightmapper] Invalid texels are not treated the same way in CPU an...

Progressive Lightmapper

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Nov 12, 2019

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Version/s: 2020.1

Invalid texels are not treated the same way in CPU and GPU lightmapper:When a ray (launched by lightmapper baking) hit a backface we... Read more

0
votes
By Design

[Packman] Preview packages are unavailable for 2021

Packman

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Oct 08, 2020

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Version/s: 2020.2.0b6, 2021.1.0a1

Preview packages are unavailable in package manager for 2021. Refer the attached screenshot Steps to reproduce:1) Create a new proje... Read more

0
votes
By Design

[Android] Performance is worse in 5.5 and newer versions than 5.4 becaus...

Mobile

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May 03, 2017

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Version/s: 5.6.0p3

Reproduction steps:1. Open the attached project;2. Build the scene "main" on Android platform with enabled Development Build option;... Read more

0
votes
Won't Fix

Debug.DrawLine depthTest parameter starts flickering during OnSceneGUI()...

Scene Tooling

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Oct 28, 2024

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Version/s: 2021.3.45f1, 2022.3.51f1, 6000.0.25f1, 6000.1.0a2, 6000.2.0a1

Reproduction steps:1. Open the attached “UnityBugReport.zip” project2, Open the “SampleScene” Scene3. Open the “DebugDrawLineDepthTe... Read more