Search Issue Tracker
Duplicate
Votes
0
Found in
2019.3.0a4
2019.3.0b1
Issue ID
1180586
Regression
Yes
After Project Upgrade, a GUI Layer deprecation error and warning appears but there's not GUI Layer visible in the scene
This error doesn't block the users to go into Play Mode, but causes Build and Run to fail for the project, every time.
If you look at all the assets in the scene hierarchy, there is no GUI Layer.
Also, if you delete the library and import the project again, the error goes away.
To reproduce this issue:
- Download this project
- open it with Unity 2019.3.0b1
- Open the TrailerText Scene
- notice the error and warning
Error message:
Component of type GUI Layer is no longer available in Unity. References to it will be removed!
Component could not be loaded when loading game object. Cleaning up!
Reproducible in project upgrades from 2017.4 to 2019.3 and from 2018.4 to 2019.3
Cannot reproduce if the Asset Database is set to Version 1 (but that also might be due to the library refresh)
Reproducible with Unity 2019.3.0a4, 2019.3.0b1, 2020.1.0a2
Cannot reproduce with Unity 2019.3.0a2, 2019.3.0a3
Workaround: deleting the library and re importing the project again will make the Error go away.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes and a window with "GetManagerFromContext: pointer to object of manager 'MonoManager' is NULL (table index 5)" error is shown when launching a freshly created project
- Editor Windows dragging behavior is erratic/glitchy when a specific multi-display setup is used and the Editor window is not on the main display
- Meta Quest missing an icon in Build Profiles window in U6.0
- Foldout arrow indent is misaligned in the Inspector when used for Arrays or Lists
- Material import pipeline strips properties when it is added with a script
This is a duplicate of issue #1179905