Search Issue Tracker

Active

Under Consideration for 2021.3.X, 2022.3.X, 6000.0.X, 6000.1.X

Votes

0

Found in

2021.3.45f1

2022.3.51f1

6000.0.25f1

6000.1.0a2

Issue ID

UUM-85782

Regression

No

Debug.DrawLine depthTest parameter starts flickering during OnSceneGUI() when SceneView.RepaintAll() is used

--

-

Reproduction steps:
1. Open the attached “UnityBugReport.zip” project
2, Open the “SampleScene” Scene
3. Open the “DebugDrawLineDepthTest.cs” script from the Project Window
4. Comment out or delete the “SceneView.RepaintAll();” line and Save the script
5. Select the “DebugDrawLineDepthTest” GameObject from the Hierarchy
6. Move the mouse cursor from the Scene view to the Hierarchy Window
7. Observe the red line during 6th step in the Scene view

Expected result: The line does not flicker
Actual result: The line flickers

Reproducible with: 2021.3.45f1, 2022.3.51f1, 6000.0.25f1, 6000.1.0a2

Reproducible on: Windows 11
Not reproducible on: no other environment tested

Note:
- In the “DebugDrawLineDepthTest.cs” script uncommenting the{{SceneView.RepaintAll();}} line, stops the flickering, but makes the depthTest parameter not work at all

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.