Search Issue Tracker

2
votes
Not Reproducible

[Addressables] [Investigation] LoadAssetAsync does not obey Application....

Package: Build Pipeline - Addressables

-

Dec 28, 2020

-

Version/s: 1.16.15

How to reproduce: 1. Open the attached project ("ABC.zip") 2. Open the Profiler and start recording 3. Enter Play mode and pre... Read more

0
votes
By Design

Addressables unloads Assets prematurely when using Standalone Player

Package: Build Pipeline - Addressables

-

Dec 29, 2020

-

Version/s: 1.16.15

Reproduction steps: 1. Open user attached Project 2. Press Window -> Asset Management -> Addressables -> Groups 3. Press Build... Read more

1
votes
Fixed

[Addressables] All Asset Bundles from local Build Path group are rebuilt...

Package: Build Pipeline - Addressables

-

Feb 12, 2020

-

Version/s: 1.3.3, 1.6.0, 1.8.3

How to reproduce: 1. Open project from "AddressableRebuildBug.zip" 2. Open "Addressables Groups" window and build player content 3. ... Read more

0
votes
Won't Fix

No values are returned when using AddressableProfileSettings.GetValueByName

Package: Build Pipeline - Addressables

-

Sep 22, 2021

-

Version/s: 1.19.4

How to reproduce: 1. Open the user's attached project 2. Go to BugReport -> Print paths 3. Observe the Console Expected result: the... Read more

0
votes
Fixed

The AssetBundle does not get unloaded when the "Addressables.UnloadScene...

Package: Build Pipeline - Addressables

-

Jun 14, 2024

-

Version/s: 1.22.3, 2.2.2

How to reproduce: 1. Open the “addressable-scene-bundle-leak“ project 2. Open the “SceneLeakMain“ scene 3. Open the “Windows > As... Read more

0
votes
Fixed

Addressables AssetReferenceT<T> sub-asset dropdown is not type safe

Package: Build Pipeline - Addressables

-

Feb 24, 2021

-

Version/s: 1.17.4-preview

How to reproduce: 1. Open the attached project (case_1312566-SubassetDropdown) 2. Open SampleScene 3. Click on TestObject in the Sce... Read more

1
votes
Won't Fix

Textures are not included in the same bundle as Sprite Atlas that uses t...

Package: Build Pipeline - Addressables

-

May 31, 2022

-

Version/s: 1.20.0

Reproduction steps: 1. Open the user's attached project (Addressable_1233628.zip) 2. Click Build > New Build > Default Build Script ... Read more

4
votes
Fixed

AASettingsLocator incorrectly handles folder naming when using Fast mode...

Package: Build Pipeline - Addressables

-

Jan 05, 2021

-

Version/s: 1.16.1

How to reproduce: 1. Open the attached "1299142" project 2. Open the "TestAddressableVersion" Scene 3. Enter Play Mode Expected res... Read more

2
votes
Fixed

A new AddresableAssetsData folder is created when recompiling a Script w...

Package: Build Pipeline - Addressables

-

Jan 08, 2021

-

Version/s: 1.16.15

How to reproduce: 1. Open the user's attached project 2. Open Window > Asset Management > Localization Tables 3. In the Project w... Read more

0
votes
Duplicate

InvalidKeyException is thrown when AddressableHelper.InstantiateAsync is...

Package: Build Pipeline - Addressables

-

Jan 11, 2021

-

Version/s: 1.16.1

How to reproduce: 1. Open the user's attached "addressables_tetrahedrize.zip" project 2. Open the "SampleScene" Scene 3. Enter Play ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.