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[Addressables] [Investigation] LoadAssetAsync does not obey Application....
How to reproduce: 1. Open the attached project ("ABC.zip") 2. Open the Profiler and start recording 3. Enter Play mode and pre... Read more
Addressables unloads Assets prematurely when using Standalone Player
Reproduction steps: 1. Open user attached Project 2. Press Window -> Asset Management -> Addressables -> Groups 3. Press Build... Read more
[Addressables] All Asset Bundles from local Build Path group are rebuilt...
How to reproduce: 1. Open project from "AddressableRebuildBug.zip" 2. Open "Addressables Groups" window and build player content 3. ... Read more
No values are returned when using AddressableProfileSettings.GetValueByName
How to reproduce: 1. Open the user's attached project 2. Go to BugReport -> Print paths 3. Observe the Console Expected result: the... Read more
The AssetBundle does not get unloaded when the "Addressables.UnloadScene...
How to reproduce: 1. Open the “addressable-scene-bundle-leak“ project 2. Open the “SceneLeakMain“ scene 3. Open the “Windows > As... Read more
Addressables AssetReferenceT<T> sub-asset dropdown is not type safe
How to reproduce: 1. Open the attached project (case_1312566-SubassetDropdown) 2. Open SampleScene 3. Click on TestObject in the Sce... Read more
Textures are not included in the same bundle as Sprite Atlas that uses t...
Reproduction steps: 1. Open the user's attached project (Addressable_1233628.zip) 2. Click Build > New Build > Default Build Script ... Read more
AASettingsLocator incorrectly handles folder naming when using Fast mode...
How to reproduce: 1. Open the attached "1299142" project 2. Open the "TestAddressableVersion" Scene 3. Enter Play Mode Expected res... Read more
A new AddresableAssetsData folder is created when recompiling a Script w...
How to reproduce: 1. Open the user's attached project 2. Open Window > Asset Management > Localization Tables 3. In the Project w... Read more
InvalidKeyException is thrown when AddressableHelper.InstantiateAsync is...
How to reproduce: 1. Open the user's attached "addressables_tetrahedrize.zip" project 2. Open the "SampleScene" Scene 3. Enter Play ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Happy Harvest] #ThunderLabel text is "\u26C8" instead of "⛈"
- Warning “New Sprite Atlas: There is a mismatch in secondary textures of sprites compared to WhiteUnit, wasting texture space and potentially break draw call batching. Affected Sprites are (Flag)“ is thrown when packing Atlas with Sprite Atlas V2
- Sprite Editor dropdown text is cut-off for options with longer text
- Sprite Editor can't be scrolled horizontally using the trackpad gesture
- BRG picking skips BatchDrawCommandProcedural when selecting the GameObject in the scene