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2
votes
Not Reproducible

[Addressables] [Investigation] LoadAssetAsync does not obey Application....

Package: Build Pipeline - Addressables

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Dec 28, 2020

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Version/s: 1.16.15

How to reproduce: 1. Open the attached project ("ABC.zip") 2. Open the Profiler and start recording 3. Enter Play mode and pre... Read more

0
votes
By Design

Addressables unloads Assets prematurely when using Standalone Player

Package: Build Pipeline - Addressables

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Dec 29, 2020

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Version/s: 1.16.15

Reproduction steps: 1. Open user attached Project 2. Press Window -> Asset Management -> Addressables -> Groups 3. Press Build... Read more

1
votes
Fixed

[Addressables] All Asset Bundles from local Build Path group are rebuilt...

Package: Build Pipeline - Addressables

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Feb 12, 2020

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Version/s: 1.3.3, 1.6.0, 1.8.3

How to reproduce: 1. Open project from "AddressableRebuildBug.zip" 2. Open "Addressables Groups" window and build player content 3. ... Read more

0
votes
Won't Fix

No values are returned when using AddressableProfileSettings.GetValueByName

Package: Build Pipeline - Addressables

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Sep 22, 2021

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Version/s: 1.19.4

How to reproduce: 1. Open the user's attached project 2. Go to BugReport -> Print paths 3. Observe the Console Expected result: the... Read more

0
votes
In Progress

The AssetBundle does not get unloaded when the "Addressables.UnloadScene...

Package: Build Pipeline - Addressables

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Jun 14, 2024

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Version/s: 1.22.3, 2.2.2

How to reproduce: 1. Open the “addressable-scene-bundle-leak“ project 2. Open the “SceneLeakMain“ scene 3. Open the “Windows > As... Read more

0
votes
Fixed

Addressables AssetReferenceT<T> sub-asset dropdown is not type safe

Package: Build Pipeline - Addressables

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Feb 24, 2021

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Version/s: 1.17.4-preview

How to reproduce: 1. Open the attached project (case_1312566-SubassetDropdown) 2. Open SampleScene 3. Click on TestObject in the Sce... Read more

1
votes
Won't Fix

Textures are not included in the same bundle as Sprite Atlas that uses t...

Package: Build Pipeline - Addressables

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May 31, 2022

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Version/s: 1.20.0

Reproduction steps: 1. Open the user's attached project (Addressable_1233628.zip) 2. Click Build > New Build > Default Build Script ... Read more

4
votes
Fixed

AASettingsLocator incorrectly handles folder naming when using Fast mode...

Package: Build Pipeline - Addressables

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Jan 05, 2021

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Version/s: 1.16.1

How to reproduce: 1. Open the attached "1299142" project 2. Open the "TestAddressableVersion" Scene 3. Enter Play Mode Expected res... Read more

2
votes
Fixed

A new AddresableAssetsData folder is created when recompiling a Script w...

Package: Build Pipeline - Addressables

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Jan 08, 2021

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Version/s: 1.16.15

How to reproduce: 1. Open the user's attached project 2. Open Window > Asset Management > Localization Tables 3. In the Project w... Read more

0
votes
Duplicate

InvalidKeyException is thrown when AddressableHelper.InstantiateAsync is...

Package: Build Pipeline - Addressables

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Jan 11, 2021

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Version/s: 1.16.1

How to reproduce: 1. Open the user's attached "addressables_tetrahedrize.zip" project 2. Open the "SampleScene" Scene 3. Enter Play ... Read more

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