Search Issue Tracker
Fixed
Fixed in 1.22.3, 2.3.0
Votes
0
Found in [Package]
1.22.3
2.2.2
Issue ID
ADDR-3736
Regression
No
The AssetBundle does not get unloaded when the "Addressables.UnloadSceneAsync" method is called while the "Addressables.LoadSceneAsync" method hasn't finished execution
How to reproduce:
1. Open the “addressable-scene-bundle-leak“ project
2. Open the “SceneLeakMain“ scene
3. Open the “Windows > Asset Management > Addressables > Groups“ window
4. Build a Default Build Script
5. Set the Play Mode Script to Use Existing Build
6. Enter the Play Mode
7. Connect the Profiler and add the Addressable Assets module
8. Click the space bar two times
9. Observe the Addressable Assets module in the Profiler
Expected result: The AssetBundle gets loaded and unloaded
Actual result: The AssetBundle does not get unloaded
Reproducible with: 2021.3.39f1, 2022.3.34f1, 6000.0.7f1
Reproducible on: macOS 14.5 (Intel), Windows 10 (User's)
Not reproducible on: No other environments tested
Notes:
- Reproduces both in the Play Mode and the Player
- If the scene loads faster than you can press on the space bar, adjust the variable "numSceneInstances" in the "SceneLeakRunner.cs" script
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Crash on g_type_check_instance_cast when creating a project
- Mouse events are ignored when holding another button down in the Play Mode
- Prefab children's Transform properties are not properly restored when redoing actions with Animation Preview turned on
- [XR] XR View Matrix in URP Has a One Frame Lag due to world-space transform deltas to leaking into the tracking-space computation
- Time.realtimeSinceStartupAsDouble is paused when the system is put to sleep
Add comment