Search Issue Tracker
Not Reproducible
Votes
2
Found in [Package]
1.16.15
Issue ID
ADDR-1682
Regression
No
[Addressables] [Investigation] LoadAssetAsync does not obey Application.backgroundLoadingPriority
How to reproduce:
1. Open the attached project ("ABC.zip")
2. Open the Profiler and start recording
3. Enter Play mode and press "L" on your keyboard
Expected results: The asset is loaded without a big hit in performance with low thread priority because Application.backgroundLoadingPriority is set to low
Actual results: The asset is loaded with a big hit in performance
Reproducible with: 2019.4.17f1, 2020.1.17f1, 2020.2.1f1, 2021.1.0b1 (Addressables 1.16.10 - 1.16.15)
Could not test with: 2018.4.30f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scrollbar becomes unusable when adding Elements to the List
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
Resolution Note:
The team was unable to reproduce the issue. backgroundLoadingPriority is a setting in the engine and Addressables, at its core, calls into the engine to load assets/scenes/etc. If there's an issue with backgroundLoadingPriority not getting respected it's an engine side bug that will need the scripting team or someone to look into it.