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Branch Rotation can't be undone
How to reproduce:1. Open the attached "SpeedTreeET"2. Open the "s" Scene3. In the Hierarchy, select the "Tree" GameObject4. In the I... Read more
"Rotate Branch" is too sensitive to mouse movement
How to reproduce:1. Open the attached "SpeedTreeET"2. Open the "s" Scene3. In the Hierarchy, select the "Tree" GameObject4. In the I... Read more
Renders "Add" button has no OnHover action
How to reproduce:1. Import the attached "Hand_Drawn_Vines_001" Asset into Unity2. Drag the Asset into the scene3. Select the SpeedTr... Read more
"Custom" Unit Conversion allows to set negative Scale Factor
How to reproduce:1. Import the attached "Hand_Drawn_Vines_001" Asset into Unity2. In the Project window, select the imported Asset3.... Read more
Build fails with burst errors when building for VisionOS with the 3D URP...
How to reproduce:1. Open the “ReproVisionOSBurstErrors“2. Open the “SampleScene“3. Build for VisionOS4. Observe the Console window A... Read more
LOD fields have overlapping text at certain Inspector sizes
How to reproduce:1. Import the attached "Hand_Drawn_Vines_001" Asset into Unity2. In the Project window, select the imported Asset3.... Read more
"DllNotFoundException" error is thrown when entering Play Mode on Mixed ...
Steps to reproduce: 1. Create a new project with the Mixed Reality template 2. Enter Play Mode 3. Observe the Console window Actual ... Read more
Unable to navigate in the Scene when the Readme.cs script of an Asset ex...
How to reproduce:1. Open the “ReadmeBug.zip“ project2. Fix any Console errors if there are any3. Try to Pan/Rotate/Orbit with the Sc... Read more
Directional Lights impact Sprites they should not impact when the GameOb...
How to reproduce:1. Open the “RenderLayerRepro.zip“ project2. Open the “SampleScene”3. Select the “Directional Light 2” under “Layer... Read more
Custom Scene view Context Menu does not bypass the ordinary Context Menu...
How to reproduce:1. Create and open any project2. Extract and import the “CustomContextMenu.zip” file into the Assets folder of the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
- Ping highlight text is misaligned with asset name when pinging a prefab from Prefab Mode to Project window
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12