Search Issue Tracker
Active
Under Consideration for 2022.3.X, 6000.0.X
Votes
1
Found in
2022.3.47f1
6000.0.20f1
6000.1.0a7
Issue ID
UUM-82588
Regression
No
Directional Lights impact Sprites they should not impact when the GameObjects are on different Rendering Layers
How to reproduce:
1. Open the “RenderLayerRepro.zip“ project
2. Open the “SampleScene”
3. Select the “Directional Light 2” under “Layer 2“ GameObject in the Hierarchy
4. Change the Intensity value between 0.5 and 1.5 in the Light Component in the Inspector
5. Observe the Scene view
Expected results: The “GO Layer 1“ GameObject lighting level remains the same, while the “GO Layer 2“ GameObject lighting level changes
Actual results: The “GO Layer 1“ GameObject lighting level switches with the “GO Layer 2“ GameObject whenever the light intensity value is higher than the intensity on the “Directional Light 1“
Reproducible in: 2022.3.47f1, 6000.0.20f1
Could not test in: 2021.3.44f1 (Pink materials, unable to reproduce with other materials)
Reproduced on: Windows 11 Pro (23H2), macOS 14.6.1 (M2) (by the reporter)
Not reproduced on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animation Clip with Legacy enabled does not play when Time.timeScale is set to 0 despite Update mode set to "Unscaled time"
- Rename is enabled on subfolder empty space - "Can't rename to empty name" warning
- SamplerState Property Missing Anisotropic Filtering
- Visual glitches when using Handles API
- The RGBA color values are inconsistent when comparing two identical colors set in the Inspector
Add comment