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Under Consideration for 6000.6.X
Votes
0
Found in
6000.0.71f1
6000.3.12f1
6000.4.1f1
6000.5.0b2
6000.6.0a2
Issue ID
UUM-138607
Regression
No
Ping highlight text is misaligned with asset name when pinging a prefab from Prefab Mode to Project window
Steps to reproduce:
- Create a new project using Universal 3D template
- In the Hierarchy, create a Cube GameObject
- Drag it to the Project window to create a prefab
- Open the prefab in context (double-click from Project window)
- Click on the very top "Cube" label in the Hierarchy to trigger a ping in the Project window
- Observe the Cube asset highlight in the Project window
Actual results: The yellow ping highlight text renders slightly out of alignment with the asset's actual display name below the icon, creating a visible offset/overlap (e.g., looks like "Cube e")
Expected results: The ping highlight text aligns perfectly with the asset name or cleanly masks it during the animation, preventing any visual text overlap
Reproducible with versions: 6000.0.71f1, 6000.3.12f1, 6000.4.1f1, 6000.5.0b2, 6000.6.0a2
Can’t test with versions: 2023.1.0a1 (the highlight looked broken; therefore, cannot really identify)
Tested on (OS): Windows 11
Notes:
- If the Project window is set to One Column Layout (List view) or the slider is completely at the minimum, the issue does not reproduce
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