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Under Consideration for 6000.6.X

Votes

0

Found in

6000.0.71f1

6000.3.12f1

6000.4.1f1

6000.5.0b2

6000.6.0a2

Issue ID

UUM-138607

Regression

No

Ping highlight text is misaligned with asset name when pinging a prefab from Prefab Mode to Project window

Text (TextCore)

-

Steps to reproduce:

  1. Create a new project using Universal 3D template
  2. In the Hierarchy, create a Cube GameObject
  3. Drag it to the Project window to create a prefab
  4.  Open the prefab in context (double-click from Project window)
  5.  Click on the very top "Cube" label in the Hierarchy to trigger a ping in the Project window
  6. Observe the Cube asset highlight in the Project window

Actual results: The yellow ping highlight text renders slightly out of alignment with the asset's actual display name below the icon, creating a visible offset/overlap (e.g., looks like "Cube e")

Expected results: The ping highlight text aligns perfectly with the asset name or cleanly masks it during the animation, preventing any visual text overlap

Reproducible with versions: 6000.0.71f1, 6000.3.12f1, 6000.4.1f1, 6000.5.0b2, 6000.6.0a2

Can’t test with versions: 2023.1.0a1 (the highlight looked broken; therefore, cannot really identify)

Tested on (OS): Windows 11

Notes:

  • If the Project window is set to One Column Layout (List view) or the slider is completely at the minimum, the issue does not reproduce

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